![phaser 3.0 examples phaser 3.0 examples](https://gamedevacademy.org/wp-content/uploads/2018/04/7.png)
- Phaser 3.0 examples update#
- Phaser 3.0 examples full#
- Phaser 3.0 examples android#
- Phaser 3.0 examples code#
- Phaser 3.0 examples download#
New features include full support for post-processing effects via the new Post FX Pipeline, multi-texture support for faster WebGL rendering, a brand new Layer Game Object for the ability to group and post process objects without impacting their transforms, new event hooks, a massive overhaul of the Animation system, funky looking new Point Lights, a new Pipeline Manager, new Camera effects, the latest version of the Spine Plugin, an extremely powerful new Mesh Game Object, a brand new Render Texture, huge improvements to Bitmap Text, isometric and hexagonal Tilemap support, a new Pushable Arcade Physics Body type, new Geometry Intersection tests, Light 2D Updates and lots, lots, lots more!Īs usual, I'd like to send my thanks to the Phaser community for their help in both reporting issues and submitting pull requests to fix them. It pulls together most of the R&D that took place earlier this year for Phaser 4 and delivers it to you in version 3. There is plenty to be excited about in this version. We cannot guarantee that for everyone, of course, but depending on how complex your game is, the chances are good. We already know of lots of devs who have upgraded with minimal, or no, changes to their actual game code. A massive number of the changes are purely internal and while there are absolutely some API breaking changes in this release (hence the large version number jump), we've kept them as sensible as possible. The changes for 3.50 actually grew so large that I had to split them out from the main Change Log and put them into their own file. I did actually try counting all the changes, but gave up after I'd reached 900 of them! Thankfully, they are, as always, meticulously detailed in the Change Log. There are quite literally hundreds of new features to explore, updates to key areas and of course bug fixes. It's not hyperbole or exaggeration when I say that Phaser 3.50 is the single biggest point release ever in the history of Phaser. 3.55 focuses mostly on fixing issues, but also addresses a performance issue with mixing Sprites and Graphics objects together.
![phaser 3.0 examples phaser 3.0 examples](https://m.media-amazon.com/images/I/51Jj4njah4L.jpg)
Phaser 3.0 examples code#
Learn: API Docs, Support Forum and StackOverflowĬode: 1770+ Examples (source available in this repo)Īfter 13 beta releases, over 200 resolved issues, thousands of lines of new code and the culmination of over 6 months incredibly hard work, Phaser 3.50 was finally released in December 2020 and we're continuing with updates into 2021 with this new 3.55 release.
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Play: Some of the amazing games #madewithphaser Visit: The Phaser website and follow on Phaser Twitter Thousands of developers from indie and multi-national digital agencies, and universities worldwide use Phaser. As a result of rapid support, and a developer friendly API, Phaser is currently one of the most starred game frameworks on GitHub. You can use JavaScript or TypeScript for development.Īlong with the fantastic open source community, Phaser is actively developed and maintained by Photon Storm.
Phaser 3.0 examples android#
Games can be compiled to iOS, Android and native apps by using 3rd party tools. They work fine!įeel free to submit a pull request or open an issue with suggestions or ideas.Phaser is a fast, free, and fun open source HTML5 game framework that offers WebGL and Canvas rendering across desktop and mobile web browsers.
![phaser 3.0 examples phaser 3.0 examples](https://www.phaser.io/content/news/2017/09/my-game-builder3.png)
Phaser 3.0 examples update#
Supported properties for both the Container and che children (please update this list when submitting a PR): Use child._containerProps.property instead of directly changing a child's properties.I couldn't find a clean way to inject my own code there. This is due to the way Phaser's Class system and inheritance works. You must use addChild() or createChild() on the Container, instead of add() and create().Interim Containers function very similar to Groups, with two important gotcha's:
Phaser 3.0 examples download#
Simply download the index.js file and include it in your HTML file.